Table Of Contents

Multitasking Primitives

Last Modified: June 10, 2021

Use the Multitasking primitives to divide real-time sequence code into multiple tasks that execute in parallel.

Palette object Description
MultiTask A structure that branches real-time sequence code execution into one or more child tasks.
Stop Task Stops a Task in a MultiTask structure.
Task A block of code in a MultiTask structure.

Recently Viewed Topics