RealTimeSequence Methods
- Updated2023-02-21
- 3 minute(s) read
The RealTimeSequence type exposes the following members.
| Name | Description | |
|---|---|---|
| Clone | Creates a new object that is a copy of the current instance. (Inherited from BaseNode.) | |
| Equals | Overloaded.
Determines whether the specified other real-time sequence is equal to the current RealTimeSequence.
Equivalency is determined using the Code, References, and Variables that make up the sequence.
| |
| Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| FindAllCalledSubsequencePaths | Finds all of the sub-sequences that the current real-time sequence calls and returns an array of file paths to the sub-sequences. | |
| GetHashCode | Serves as a hash function for a RealTimeSequence. The hash code this method returns is suitable for use in hashing algorithms and data structures like a hash table. (Overrides Object.GetHashCode().) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| SaveSequence | Saves the real-time sequence to the specified file name and location. | |
| ToString | Returns a String that represents the current Object. (Inherited from Object.) |