VeriStand .NET API Reference

RealTimeSequenceGroupStep Members

The RealTimeSequenceGroupStep type exposes the following members.

NameDescription
RealTimeSequenceGroupStep
Overloaded. Initializes a new instance of RealTimeSequenceGroupStep.

Methods

NameDescription
AddSequence Adds the specified sequence to the real-time sequence group.
CheckForErrors Performs checks on a step and returns any errors, warnings, or messages that are relevant to the step's current configuration. (Overrides ActionStep.CheckForErrors().)
Clone Creates a new object that is a copy of the current instance. (Inherited from BaseNode.)
EqualsDetermines whether the specified Object is equal to the current Object. (Inherited from Object.)
FinalizeAllows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
GetHashCodeServes as a hash function for a particular type. (Inherited from Object.)
GetTypeGets the Type of the current instance. (Inherited from Object.)
MemberwiseCloneCreates a shallow copy of the current Object. (Inherited from Object.)
ToStringReturns a String that represents the current Object. (Inherited from Object.)

Properties

NameDescription
Description Gets or sets the description of the node that appears in the Property Browser when you select the node in the Stimulus Profile Editor. (Inherited from BaseNode.)
GroupName Gets or sets the name of the real-time sequence group.
Id Gets the unique identifier for a step, which is the full path to the step in the stimulus profile hierarchy. (Inherited from ActionStep.)
ResXKey Gets or sets the ResX key for the node, which is a pointer to a .resx file that contains a context help description for the node. (Inherited from BaseNode.)
Sequences Gets or sets the real-time sequences that belong to the real-time sequence group.
State Gets the execution state of a step (Idle, Initializing, Running, and so on.) (Inherited from ActionStep.)
StepName Gets the name of the step. (Overrides ActionStep.StepName.)

Events

NameDescription
PropertyChanged Occurs when a property value changes. (Inherited from BaseNode.)

See Also

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