MacroPlayerStep Members
- Updated2023-02-21
- 4 minute(s) read
The MacroPlayerStep type exposes the following members.
| Name | Description | |
|---|---|---|
| MacroPlayerStep | Overloaded.
Initializes a new instance of MacroPlayerStep.
|
Methods
| Name | Description | |
|---|---|---|
| CheckForErrors | Performs checks on a step and returns any errors, warnings, or messages that are relevant to the step's current configuration. (Overrides ActionStep.CheckForErrors().) | |
| Clone | Creates a new object that is a copy of the current instance. (Inherited from BaseNode.) | |
| Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
| Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ToString | Returns a String that represents the current Object. (Inherited from Object.) |
Properties
| Name | Description | |
|---|---|---|
| Description | Gets or sets the description of the node that appears in the Property Browser when you select the node in the Stimulus Profile Editor. (Inherited from BaseNode.) | |
| FilePath |
Gets or sets the path on disk to the macro (.nivsmacro) file to play back.
| |
| Id | Gets the unique identifier for a step, which is the full path to the step in the stimulus profile hierarchy. (Inherited from ActionStep.) | |
| Mode | Gets or sets the playback mode to use for the macro file. This mode specifies whether to use the timing information embedded in the macro file during playback, or to play back the file as fast as possible. | |
| ResXKey |
Gets or sets the ResX key for the node, which is a pointer to a .resx file that contains a context help description for the node.
(Inherited from BaseNode.) | |
| State | Gets the execution state of a step (Idle, Initializing, Running, and so on.) (Inherited from ActionStep.) | |
| StepName | Gets the name of the step. (Overrides ActionStep.StepName.) |
Events
| Name | Description | |
|---|---|---|
| PropertyChanged | Occurs when a property value changes. (Inherited from BaseNode.) |