读取或写入LabVIEW在三维对象上应用纹理的模式。

注释

下表列出了该属性的特性

短名称 ApplyMode
数据类型 cenum.png
权限 读取/写入
可用于运行引擎
可用于实时操作系统
可在VI运行时设置
加载前面板至内存
使用前必须授权
加载程序框图至内存
允许远程访问
As a Decal 0
(default) Applies the texture as a decal, blending the colors of the texture and the geometry of the object according to the following formula: 最终颜色=(1–纹理像素Alpha)*几何形状颜色+纹理像素Alpha*纹理像素颜色The alpha of the vertex does not change and is the same as the alpha in the geometry.
With Modulation 1
Replaces the color of the geometry with the color of the texture. LabVIEW also replaces the alpha value with the alpha value stored in the texture.
With Blending 2
Blends the texture with the 混合颜色 of the texture according to the following formula: 最终颜色=(–纹理像素颜色)*几何形状颜色+纹理像素颜色*混合颜色The resulting alpha value is Alpha(texel)*Alpha(geometry)
As a replacement 3
Applies the texture to the surface of the object and modulates the texture by the color of the surface according to the following formulas: 最终颜色=颜色(纹理像素)*颜色(几何对象)最终Alpha=Alpha(纹理像素)*Alpha(几何对象)