Reads or writes how LabVIEW applies the texture to the 3D object.

Remarks

The following table lists the characteristics of this property.

Short Name ApplyMode
Data type cenum.png
Permissions Read/Write
Available in Run-Time Engine Yes
Available in Real-Time Operating System No
Settable when the VI is running Yes
Loads the front panel into memory No
Need to authenticate before use No
Loads the block diagram into memory No
Remote access allowed Yes
As a Decal 0
(default) Applies the texture as a decal, blending the colors of the texture and the geometry of the object according to the following formula: Result Color=(1–Alpha in texel)*Color of geometry+Alpha in texel*Color in texelThe alpha of the vertex does not change and is the same as the alpha in the geometry.
With Modulation 1
Replaces the color of the geometry with the color of the texture. LabVIEW also replaces the alpha value with the alpha value stored in the texture.
With Blending 2
Blends the texture with the Blend Color of the texture according to the following formula: Result Color=(–Color in texel)*Color in geometry+Color in texel*Blend ColorThe resulting alpha value is Alpha(texel)*Alpha(geometry)
As a replacement 3
Applies the texture to the surface of the object and modulates the texture by the color of the surface according to the following formulas: Result Color=Color(texel)*Color(geometry)Result Alpha=Alpha(texel)*Alpha(geometry)