Specials:Texturing
- Updated2025-07-30
- 1 minute(s) read
Reads or writes whether a 3D object appears with a texture. This property must be set to On to apply textures to an object.
Remarks
The following table lists the characteristics of this property.
| Short Name | Specials.Texturing |
| Data type | ![]() |
| Permissions | Read/Write |
| Available in Run-Time Engine | Yes |
| Available in Real-Time Operating System | No |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |
| Inherit Value | 0 |
(Default) Inherits the texture of a parent object.
|
| Off | 1 |
Disables texturing, so LabVIEW cannot apply textures to the object.
|
| On | 2 |
Enables texturing, so LabVIEW can apply textures to the object.
|
