Reads or writes whether a 3D object appears with a texture. This property must be set to On to apply textures to an object.

Remarks

The following table lists the characteristics of this property.

Short Name Specials.Texturing
Data type cenum.png
Permissions Read/Write
Available in Run-Time Engine Yes
Available in Real-Time Operating System No
Settable when the VI is running Yes
Loads the front panel into memory No
Need to authenticate before use No
Loads the block diagram into memory No
Remote access allowed Yes
Inherit Value 0
(Default) Inherits the texture of a parent object.
Off 1
Disables texturing, so LabVIEW cannot apply textures to the object.
On 2
Enables texturing, so LabVIEW can apply textures to the object.