Reads or writes the texture you apply to an object in a 3D scene.

Parameters

Name Data type Required Description
Texture istexref.png Yes

The refnum input for the texture you apply to the object.

Remarks

The following table lists the characteristics of this method.

Short Name Texture.Set Texture
Data type No return value
Available in Run-Time Engine Yes
Available in Real-Time Operating System No
Settable when the VI is running Yes
Loads the front panel into memory No
Need to authenticate before use No
Loads the block diagram into memory No
Remote access allowed Yes