Body Properties
- Updated2023-02-21
- 1 minute(s) read
Requires: Robotics Module
Class: LVODE properties and methods
To Use: Create a property or method.
Bodies are the basic element of simulation in the robotics simulator, and every body belongs to a world. A rigid body has various properties from the point of view of the simulation. Some properties, such as position, velocity, and orientation change over time, while some properties, such as mass and the inertia matrix, are usually constant over time.
- AngularDamping
- AngularDampingThreshold
- Angular Velocity
- AutoDisableAngularThreshold
- AutoDisableFlag
- AutoDisableLinearThreshold
- AutoDisableSteps
- AutoDisableTime
- Data
- Finite Rotation Axis
- Finite Rotation Mode
- Force
- Gravity Mode
- Gyroscopic Mode
- ID
- LinearDamping
- LinearDampingThreshold
- Linear Velocity
- Mass
- MaxAngularSpeed
- Position
- Quaternion
- Rotation
- Torque