Opens a .wav file for reading or creates a new .wav file for writing. You must manually select the polymorphic instance you want to use.

(Windows) You must have DirectX 8.0 or later to use this VI. (Linux) You must have the Open Sound System (OSS) driver to use this VI.


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Inputs/Outputs

  • cpath.png path

    path specifies the absolute path to the wave file.

    If the path is empty or invalid, the VI returns an error. The default is <Not A Path>.

  • cnclst.png sound format

    sound format sets the sample rate, the number of channels, and the bits per sample for the wave file. The values for each of these controls is dependent on your sound card.

  • cdbl.png sample rate (S/s)

    sample rate (S/s) sets the sampling rate for the wave file. Common rates are 44,100 S/s, 22,050 S/s, and 11,025 S/s. The default is 22050 S/s.

  • ci32.png number of channels

    number of channels specifies the number of channels. This input can accept as many channels as the sound card supports. For most sound cards 1 is Mono and 2 is Stereo.

  • ci32.png bits per sample

    bits per sample specifies the quality of each sample in bits. Common resolutions are 16 bits and 8 bits. The default is 16 bits.

  • cerrcodeclst.png error in (no error)

    error in describes error conditions that occur before this node runs. This input provides standard error in functionality.

  • ibsrn.png sound file refnum

    sound file refnum returns a reference to the sound file. You can pass sound file refnum to other Sound Files VIs.

  • ierrcodeclst.png error out

    error out contains error information. This output provides standard error out functionality.

  • Examples

    Refer to the following example files included with LabVIEW.

    • labview\examples\Graphics and Sound\Sound\Sound File to Sound Output.vi
    • labview\examples\Graphics and Sound\Sound\Sound Input to File.vi