Set Material
- Updated2025-07-30
- 5 minute(s) read
Specifies surface properties used by lighting equations during rendering. Inputs specified by this VI appear only in lit scenes.

Inputs/Outputs
Specular
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Specular specifies the RGBA color value that represents the reflection of direct, specular light off of the object.
Ambient
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Ambient specifies the RGBA color value that indirect, ambient light affects.
Scene Object In
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Scene Object In specifies a reference to the scene you want to manipulate.
Color Mode
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Color Mode specifies how the 3D object reacts to light.
Shininess
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Shininess specifies the size of the highlight that appears on the object when light reflects specularly off the object. Shininess can be a value from 0-128. The default is 0.
error in (no error)
—
error in describes error conditions that occur before this node runs. This input provides standard error in functionality.
Emission
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Emission specifies the RGBA color value of the emissive light of the object. Emissive light emanates from the object itself instead of an external light source.
Diffuse
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Diffuse specifies the RGBA color value of the lit object. LabVIEW determines the RBGA value based on the angle between the orientation of the object and the direction of the light source.
Scene Object Out
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Scene Object Out returns a reference to the scene object.
error out
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error out contains error information. This output provides standard error out functionality. |
Specular
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Red
—
Scene Object In
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Color Mode
—
error in (no error)
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Scene Object Out
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error out
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