Set Blending
- Updated2025-07-30
- 4 minute(s) read
Blends fragment color outputs with destination colors for texturing 3D objects.

Inputs/Outputs
Scene Object In
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Scene Object In specifies a reference to the scene you want to manipulate.
Mode
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Mode specifies how the color values you apply to a 3D object blend.
Bin
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Bin specifies the draw bin in which you drop and store objects. The bin of an object affects the order in which the object appears when you render the scene.
error in (no error)
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error in describes error conditions that occur before this node runs. This input provides standard error in functionality.
Destination
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Destination specifies the blend factor you apply to the color values of the currently stored pixels. The following source and destination color components are described as (Rs, Gs, Bs, As) for source components and (Rd, Gd, Bd, Ad) for destination components. The components have integer values between 0 and (kR, kG, kB, kA), where kR=2mR 1, kG=2mG 1, kB=2mB 1, and kA=2mA 1. (mR, mG, mB, mA) is the number of bitplanes for each red, green, blue, and alpha value.
Source
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Source specifies the blend factor you apply to the color values of the incoming fragment. The following source and destination color components are described as (Rs, Gs, Bs, As) for source components and (Rd, Gd, Bd, Ad) for destination components. The components have integer values between 0 and (kR, kG, kB, kA), where kR=2mR 1, kG=2mG 1, kB=2mB 1, and kA=2mA 1. (mR, mG, mB, mA) is the number of bitplanes for each red, green, blue, and alpha value.
Scene Object Out
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Scene Object Out returns a reference to the scene object.
error out
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error out contains error information. This output provides standard error out functionality. |
Scene Object In
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Mode
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error in (no error)
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Scene Object Out
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error out
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