Apply Texture (no reference) VI
- Updated2025-07-30
- 5 minute(s) read
Maps a texture to the surface of a 3D object. You must manually select the polymorphic instance to use.

Inputs/Outputs
Vertical Wrap Mode
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Vertical Wrap Mode specifies how to vertically wrap the texture around a 3D object.
Horizontal Wrap Mode
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Horizontal Wrap Mode specifies how to horizontally wrap the texture around a 3D object.
Scene Object In
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Scene Object In specifies a reference to the scene you want to manipulate.
Image Data
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Image Data specifies the image you want to apply as a texture.
Apply Mode
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Apply Mode specifies how LabVIEW applies the texture to the 3D object.
error in (no error)
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error in describes error conditions that occur before this node runs. This input provides standard error in functionality.
Filter Mode
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Filter Mode specifies the method to use to filter the texel colors applied to the geometry. Different values affect the quality and speed of the texture mapping.
Blend Color
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Blend Color specifies the RGBA color to use to blend the texture you apply to the object. This input blends a color with a texture when Apply Mode is set to With Blending.
Scene Object Out
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Scene Object Out returns a reference to the scene object.
error out
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error out contains error information. This output provides standard error out functionality. |
Vertical Wrap Mode
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Scene Object In
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Image Data
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image type
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image
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colors
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Rectangle
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left
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error in (no error)
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Red
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Scene Object Out
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error out
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