Converts a 2D array of values to a 3D height field and applies the height field to a 3D object that appears in a 3D scene.


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Inputs/Outputs

  • cnclst.png Color

    Color specifies the color of the object in RGBA format. Color accepts a cluster of numeric values 0 through 1, where 0 represents the absence of the red, green, or blue color and 1 represents a full saturation of the color. The alpha value indicates the transparency of the red, green, and blue colors.

  • csgl.png Red

    Red specifies the red value. The default is 1.

  • csgl.png Green

    Green specifies the green value. The default is 0.

  • csgl.png Blue

    Blue specifies the blue value. The default is 0.

  • csgl.png Alpha

    Alpha specifies the level of opacity of the RGB color when you apply the color to a 3D object. Alpha must be a value between 0 and 1. The default is 1.

  • c2dsgl.png Data

    Data is a 2D array of values that represent the height of the surface of the object at evenly spaced intervals.

  • csgl.png Row Interval

    Row Interval specifies the distance between the intervals on the x-axis of the object at which the height field Data is taken.

  • csgl.png Column Interval

    Column Interval specifies the distance between the intervals on the y-axis of the object at which the height field Data is taken.

  • cerrcodeclst.png error in (no error)

    error in describes error conditions that occur before this node runs. This input provides standard error in functionality.

  • csgl.png Base Height

    Base Height specifies the actual height value of the surface of the object when the value in the height field is the minimum z value.

  • isheightref.png New Height Field Refnum

    New Height Field Refnum is the reference to the created geometry.

  • ierrcodeclst.png error out

    error out contains error information. This output provides standard error out functionality.