Transformation
- Updated2025-07-30
- 1 minute(s) read
Reads or writes the transformation you apply to the texture. The transformation must be a 4x4 2D array of single precision numbers that represents the transformation matrix you want to apply to the texture.
Remarks
The following table lists the characteristics of this property.
| Short Name | Transformation |
| Data type | ![]() |
| Permissions | Read/Write |
| Available in Run-Time Engine | Yes |
| Available in Real-Time Operating System | No |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |
