Reads or writes the transformation you apply to the texture. The transformation must be a 4x4 2D array of single precision numbers that represents the transformation matrix you want to apply to the texture.

Remarks

The following table lists the characteristics of this property.

Short Name Transformation
Data type c2dsgl.png
Permissions Read/Write
Available in Run-Time Engine Yes
Available in Real-Time Operating System No
Settable when the VI is running Yes
Loads the front panel into memory No
Need to authenticate before use No
Loads the block diagram into memory No
Remote access allowed Yes