Horizontal Wrap Mode
- Updated2025-07-30
- 1 minute(s) read
Read or writes how the texture is wrapped horizontally around a 3D object.
Remarks
The following table lists the characteristics of this property.
| Short Name | HorizontalWrapMode |
| Data type | ![]() |
| Permissions | Read/Write |
| Available in Run-Time Engine | Yes |
| Available in Real-Time Operating System | No |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |
| Clamp | 0 |
Applies the texture image to the object with texture coordinates clamped to the range [0…1]. LabVIEW interprets any texture coordinates outside this range with clamped values. The texture does not repeat across the surface of the object.
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| Repeat | 1 |
The texture repeats across the surface of the object when you pass texture coordinates outside the range [0…1]. LabVIEW only considers the fractional part of the texture coordinate. For example, LabVIEW interprets 0.4 and 3.4 as the same texture coordinate.
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