Apply Mode
- Updated2025-07-30
- 2 minute(s) read
Reads or writes how LabVIEW applies the texture to the 3D object.
Remarks
The following table lists the characteristics of this property.
| Short Name | ApplyMode |
| Data type | ![]() |
| Permissions | Read/Write |
| Available in Run-Time Engine | Yes |
| Available in Real-Time Operating System | No |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access allowed | Yes |
| As a Decal | 0 |
(default) Applies the texture as a decal, blending the colors of the texture and the geometry of the object according to the following formula: Result Color=(1–Alpha in texel)*Color of geometry+Alpha in texel*Color in texelThe alpha of the vertex does not change and is the same as the alpha in the geometry.
|
| With Modulation | 1 |
Replaces the color of the geometry with the color of the texture. LabVIEW also replaces the alpha value with the alpha value stored in the texture.
|
| With Blending | 2 |
Blends the texture with the Blend Color of the texture according to the following formula: Result Color=(–Color in texel)*Color in geometry+Color in texel*Blend ColorThe resulting alpha value is Alpha(texel)*Alpha(geometry)
|
| As a replacement | 3 |
Applies the texture to the surface of the object and modulates the texture by the color of the surface according to the following formulas: Result Color=Color(texel)*Color(geometry)Result Alpha=Alpha(texel)*Alpha(geometry)
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