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When programmed appropriately, a real-time system can guarantee that tasks consistently execute in a specified time constraint. Determinism is the characteristic that describes how consistently a system ...

The variation between the expected timing and the actual timing for a task is known as jitter. Minimize jitter in deterministic loops to ensure precise timing in your real-time application. Refer to the ...

Some real-time controllers contain a built-in hardware timer known as a watchdog timer or a dead man's switch that interfaces with the embedded software application. If your real-time controller contains ...

A real-time operating system (RTOS) enables a real-time system to run applications that require precise timing or high reliability. Rather than distributing processor resources evenly between running tasks, ...

Create a time budget to determine the amount of time required to execute each task in the application. Use the Real-Time Trace Viewer to identify which VIs and threads in your application use the most ...

A real-time system includes hardware and software components that enable precise control over the execution of your code. You use a PC to develop code for a real-time system. The following figure shows ...

When a lower-priority thread holds a shared resource needed by a higher-priority thread, the real-time controller implements priority inheritance by temporarily increasing the priority of the thread holding ...

You must establish a network connection from the host PC to a real-time controller in the Live view of SystemDesigner before you can run code on the controller. Some devices appear on the Live view automatically. ...

Running a VI targeted to a real-time controller in SystemDesigner deploys the code to the physical real-time controller and begins interactive execution of that code. You can interact with the running ...

Data transfer to deterministic code requires the use of a communication method designed specifically for real-time (RT) applications. Other communication methods, such as queues, TCP, and UDP use variable ...

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