Table Of Contents

VeriStand Environment

Last Modified: June 15, 2020

The VeriStand environment is configuration-based, consisting of several dialog boxes and windows that allow you to modify various components of a project.

The following table describes the windows that make up the VeriStand environment.
Window Common Tasks How to Access
VeriStand Editor
  • Accessing the system definition file
  • Creating screens that serve as the user interface
  • Monitoring system data displaying in user interface indicators
  • Manipulating variables, such as model parameters, through user interface controls
  • Creating mappings to connect channels
  • Interacting with various tools designed for monitoring alarms, viewing channel data, or running stimulus profiles
  • Testing system behavior using channel faulting and error monitoring tools
  • Controlling the execution of your system
  • Launching System Explorer and the Workspace
  • Configuring and running stimulus profiles
  • Configuring services
  • Configuring alarm responses
Open a VeriStand project.
System Explorer
Creating and modifying system definition files by:
  • Representing the hardware and software components in the system
  • Creating alarms and procedures that execute on the target
  • Creating mappings to connect channels
  • Configuring settings of the VeriStand Engine, such as the rate at which the system runs
  • Double-click the system definition file (.nivssdf) in the Project Files pane of the VeriStand Editor.
  • Launch a system definition file from Project Files and click Configure.
Workspace
  • Creating screens that serve as the user interface with which an operator interacts
  • Monitoring system data displaying in user interface indicators
  • Manipulating variables, such as model parameters, through user interface controls
  • Interacting with various tools designed for monitoring alarms, viewing channel data, scaling and calibrating channels, or running stimulus profiles
Double-click Workspace in the Project Files pane of the VeriStand Editor.

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