Geometry下載 PDF選擇的小節所選的小節與子小節完整手冊已更新2025-07-30閱讀時間為 2 分鐘LabVIEWAPI 參考LabVIEW G Use the Geometry VIs to manipulate coordinates and angles. The VIs on this palette can return mathematics error codes. 2D Cartesian Coordinate Shift VIShifts two-dimensional Cartesian coordinates along the x- and y-axes. Wire data to the X input to determine the polymorphic instance to use or manually select the instance. 2D Cartesian Coordinate Rotation VIRotates a two-dimensional Cartesian coordinate system in the counterclockwise direction. Wire data to the X input to determine the polymorphic instance to use or manually select the instance.3D Cartesian Coordinate Shift VIShifts three-dimensional Cartesian coordinates along the x-, y-, and z-axes. Wire data to the X input to determine the polymorphic instance to use or manually select the instance. 3D Cartesian Coordinate Rotation (Euler) VIRotates a three-dimensional Cartesian coordinate system in the counterclockwise direction using the Euler angles method and returns the new coordinate of the given point. Wire data to the X input to determine the polymorphic instance to use or manually select the instance.3D Cartesian Coordinate Rotation (Direction) VIRotates a three-dimensional Cartesian coordinate in the counterclockwise direction using the direction method. Wire data to the X input to determine the polymorphic instance to use or manually select the instance. Cross Product VICalculates the cross product of A Vector and B Vector.Euler Angles To Direction Cosines VIConverts Euler angles into a 3-by-3 matrix of direction cosines. The VI accepts both proper and Tait-Bryan angle types.Direction Cosines To Euler Angles VIConverts a 3-by-3 matrix of direction cosines into Euler angles.3D Coordinate Conversion VIConverts coordinates between the Cartesian, spherical, and cylindrical coordinate systems. Wire data to the Axis 1 input to determine the polymorphic instance to use or manually select the instance.AngleUse the Angle VIs to manipulate angles.Computational GeometryUse the Computational Geometry VIs to compute a geometrical problem.Parent topic: Mathematics
Use the Geometry VIs to manipulate coordinates and angles. The VIs on this palette can return mathematics error codes. 2D Cartesian Coordinate Shift VIShifts two-dimensional Cartesian coordinates along the x- and y-axes. Wire data to the X input to determine the polymorphic instance to use or manually select the instance. 2D Cartesian Coordinate Rotation VIRotates a two-dimensional Cartesian coordinate system in the counterclockwise direction. Wire data to the X input to determine the polymorphic instance to use or manually select the instance.3D Cartesian Coordinate Shift VIShifts three-dimensional Cartesian coordinates along the x-, y-, and z-axes. Wire data to the X input to determine the polymorphic instance to use or manually select the instance. 3D Cartesian Coordinate Rotation (Euler) VIRotates a three-dimensional Cartesian coordinate system in the counterclockwise direction using the Euler angles method and returns the new coordinate of the given point. Wire data to the X input to determine the polymorphic instance to use or manually select the instance.3D Cartesian Coordinate Rotation (Direction) VIRotates a three-dimensional Cartesian coordinate in the counterclockwise direction using the direction method. Wire data to the X input to determine the polymorphic instance to use or manually select the instance. Cross Product VICalculates the cross product of A Vector and B Vector.Euler Angles To Direction Cosines VIConverts Euler angles into a 3-by-3 matrix of direction cosines. The VI accepts both proper and Tait-Bryan angle types.Direction Cosines To Euler Angles VIConverts a 3-by-3 matrix of direction cosines into Euler angles.3D Coordinate Conversion VIConverts coordinates between the Cartesian, spherical, and cylindrical coordinate systems. Wire data to the Axis 1 input to determine the polymorphic instance to use or manually select the instance.AngleUse the Angle VIs to manipulate angles.Computational GeometryUse the Computational Geometry VIs to compute a geometrical problem.Parent topic: Mathematics
Use the Geometry VIs to manipulate coordinates and angles. The VIs on this palette can return mathematics error codes. 2D Cartesian Coordinate Shift VIShifts two-dimensional Cartesian coordinates along the x- and y-axes. Wire data to the X input to determine the polymorphic instance to use or manually select the instance. 2D Cartesian Coordinate Rotation VIRotates a two-dimensional Cartesian coordinate system in the counterclockwise direction. Wire data to the X input to determine the polymorphic instance to use or manually select the instance.3D Cartesian Coordinate Shift VIShifts three-dimensional Cartesian coordinates along the x-, y-, and z-axes. Wire data to the X input to determine the polymorphic instance to use or manually select the instance. 3D Cartesian Coordinate Rotation (Euler) VIRotates a three-dimensional Cartesian coordinate system in the counterclockwise direction using the Euler angles method and returns the new coordinate of the given point. Wire data to the X input to determine the polymorphic instance to use or manually select the instance.3D Cartesian Coordinate Rotation (Direction) VIRotates a three-dimensional Cartesian coordinate in the counterclockwise direction using the direction method. Wire data to the X input to determine the polymorphic instance to use or manually select the instance. Cross Product VICalculates the cross product of A Vector and B Vector.Euler Angles To Direction Cosines VIConverts Euler angles into a 3-by-3 matrix of direction cosines. The VI accepts both proper and Tait-Bryan angle types.Direction Cosines To Euler Angles VIConverts a 3-by-3 matrix of direction cosines into Euler angles.3D Coordinate Conversion VIConverts coordinates between the Cartesian, spherical, and cylindrical coordinate systems. Wire data to the Axis 1 input to determine the polymorphic instance to use or manually select the instance.AngleUse the Angle VIs to manipulate angles.Computational GeometryUse the Computational Geometry VIs to compute a geometrical problem.Parent topic: Mathematics