int GetActiveTableCell (int panelHandle, int controlID, Point *cell);
This function returns the active cell of the specified table control.
Input | ||
Name | Type | Description |
panelHandle | integer | Specifier for a particular panel that is currently in memory. You obtain this handle from LoadPanel, NewPanel, or DuplicatePanel. |
controlID | integer | The defined constant, located in the .uir header file, that you assigned to the control in the User Interface Editor, or the ID returned by NewCtrl or DuplicateCtrl. |
Output | ||
Name | Type | Description |
cell | point (passed by reference) | A Point structure indicating the row and column of the active cell. The Point structure is defined as follows: typedef struct { int x; int y; } Point; The function writes the one-based column index of the active cell into the x field of the structure, and the one-based row index of the active cell into the y field of the structure. If the table contains zero rows, the function returns 0 as the row index of the active cell, and if the table contains zero columns, the function returns 0 as the column index of the active cell. |
Name | Type | Description | ||||
status | integer | Return value indicating whether the function was successful. A negative number indicates that an error occurred.
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