int SetActiveTableCell (int panelHandle, int controlID, Point cell);
Sets the active cell of the specified table control.
Setting the active cell causes the table control to lose the current selection.
Input | ||
Name | Type | Description |
panelHandle | integer | Specifier for a particular panel that is currently in memory. You obtain this handle from LoadPanel, NewPanel, or DuplicatePanel. |
controlID | integer | The defined constant, located in the .uir header file, that you assigned to the control in the User Interface Editor, or the ID returned by NewCtrl or DuplicateCtrl. |
cell | Point | A Point structure specifying the new active cell. The Point structure is defined as follows: typedef struct { int x; int y; } Point; Pass the one-based column index of the new active cell in the x field of the structure, and the one-based row index of the new active cell in the y field of the structure. You can create a Point without having to declare a variable by using the following function: Point MakePoint (int x, int y); ExampleSetActiveTableCell (panelHandle, controlID, MakePoint (2, 3)); |
Name | Type | Description | ||||
status | integer | Return value indicating whether the function was successful. A negative number indicates that an error occurred.
|