Table Of Contents

Friction (G Dataflow)

Last Modified: March 31, 2017

Implements a discontinuity at zero with linear behavior elsewhere.

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input

Input signal.

This input accepts a double-precision, floating-point number or an array of double-precision, floating-point numbers.

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gain

Slope of the friction element.

This input accepts a double-precision, floating-point number or an array of double-precision, floating-point numbers.

Default: 0

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offset

Offset of the friction element.

This input accepts a double-precision, floating-point number or an array of double-precision, floating-point numbers.

Default: 0

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output

Output signal.

This output can return a double-precision, floating-point number or an array of double-precision, floating-point numbers.

Algorithm for Computing the Output Signal

The node uses the following equation to implement a discontinuity at zero with linear behavior elsewhere.

y = { 0          if u = 0 u * gain + offset if u > 0 u * gain offset       if u < 0

where y is the output signal and u is the input signal.

Where This Node Can Run:

Desktop OS: Windows

FPGA: This product does not support FPGA devices


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